internet due to it not being announced ten years after the franchise's previous sequel. Understandably, fans have wondered where the game's been hiding
for so long, with Valve's CEO Gabe Newell often playing down the question and
imploring patience.In an interview with The Washington Post, Newell may have
hinted at exactly what is taking so long while talking about Valve's process of
work. So, if somebody becomes the group manager of X, they’re going to really
resist it
when X is not what you want to do in the next round of games. You don’t want them to sort of burrow into that — you want them to recognize that being really
good at Half-Life level design is not as nearly as valued as thinking of how to
design social multi-player experiences. You've had them feel like they have an
organization and title tied up to something when the key is to just continue to
follow where the customers are leading. What Newell is suggesting here is that
they to https://www.mmogo.com/